AI Insights · Timothy · April 2022
Top 5 Space Games in the UK Q1 2022 Performance
Discover the performance trends of the top 5 space games in the UK for Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 space games in the United Kingdom showed varying trends in terms of weekly downloads, revenue, and active users. Below is a detailed overview of their performance based on data from Sensor Tower.
Star Trek Fleet Command from Scopely, Inc. experienced a dynamic quarter. Weekly revenue peaked at approximately $343K in early February, but later saw a decline, ending the quarter at around $184K. Weekly downloads fluctuated, starting at 2.7K and dropping to a low of 1.3K mid-March before recovering to 1.9K by the end of March. Active users showed a downward trend, starting at 14.1K and ending at 12.6K.
Star Wars™: Galaxy of Heroes by Electronic Arts maintained a relatively steady weekly revenue, peaking at $159K in late March. Downloads saw an increase in early February, reaching 6.4K, before settling around 4.6K by the end of March. Active users showed a positive trend, growing from 133K at the start of the quarter to nearly 150K mid-March, before stabilizing around 142K.
Warhammer 40,000: Lost Crusade from Nuverse had a mixed quarter. Weekly revenue showed a peak of around $39K in mid-February but declined to approximately $24K by the end of March. Downloads spiked in late February to 1.7K but then dropped back to around 500. Active users remained stable, starting at 6.6K and ending at 5.5K.
Infinite Galaxy by Hong Kong Ke Mo software Co., Limited saw a peak in weekly revenue of $28K in mid-January, which then fell to around $16K by the end of March. Downloads peaked at 3.7K in late January but dropped significantly to around 1.3K by mid-March. Active users peaked at 7.1K in late January and ended the quarter at 5.7K.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. showed a consistent performance with weekly revenue peaking at approximately $13K in late February. Downloads started at 13K and fluctuated, ending the quarter at around 7.5K. Active users remained relatively steady, starting at 122K and ending at 97K.
For more detailed insights and data, visit Sensor Tower.